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61. Cap recharge - in Ships and Modules [original thread]
This graph is what you're looking for. ----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service
- by Marko Riva - at 2010.05.01 12:48:00
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62. Navy phoon - High sec pvp - in Ships and Modules [original thread]
Because every target you get with station camping will be a fierce armor tanked ship with low expl resists, and not at all stuff like ravens, rokhs, drakes and crap like that. You will also NOT have a target painter in your team to make sure your ...
- by Marko Riva - at 2010.05.01 11:36:00
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63. Navy phoon - High sec pvp - in Ships and Modules [original thread]
Originally by: Trebor Whettam Edited by: Trebor Whettam on 30/04/2010 17:17:49 Originally by: Marko Riva ... Short range T2 ammo does similar dps compared to faction ammo but has way more drawbacks, I know it sounds dumb but th...
- by Marko Riva - at 2010.05.01 08:44:00
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64. Navy phoon - High sec pvp - in Ships and Modules [original thread]
Originally by: De'Veldrin Just my opinion, but I have yet to find a reason to actually use T2 (projectile) ammo of any kind in anything. I use the T2 guns, but I either fit faction (if i have some) or T1 ammo. Waah? You... don't use b...
- by Marko Riva - at 2010.04.30 15:55:00
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65. Fixing Assault Frigates: +20% max cap per AF level - in Ships and Modules [original thread]
Edited by: Marko Riva on 30/04/2010 15:14:45 Turn them into "short range bombers"? Tracking penalty but an increased damagemod. More dps but can't take on small stuff. And then balance them based on that role? ----------- I think, therefore I...
- by Marko Riva - at 2010.04.30 15:07:00
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66. Navy phoon - High sec pvp - in Ships and Modules [original thread]
Originally by: testchar2134 Why faction ammo instead of t2? :) Short range T2 ammo does similar dps compared to faction ammo but has way more drawbacks, I know it sounds dumb but this is CCP we're talking about and they don't do logic....
- by Marko Riva - at 2010.04.30 14:44:00
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67. Fix the Hyena! - in Ships and Modules [original thread]
Not all ships are meant to be soloed with, Minnie already has many ships that work GREAT solo and while I'd love the Hyena to be more useful it IS a bit of give and take. Amarr doesn't have too many solo options but the sentinel works fine. The H...
- by Marko Riva - at 2010.04.29 16:42:00
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68. The Big Ninetails Thread of Useful FormulaeÖ - in Ships and Modules [original thread]
Not a fan of formulas other than figuring out how things actually affect stuff. But a question actually, is there a warp range formula for how far a ship can warp at full cap? ----------- I think, therefore I'm single. Want to learn combat/PVP? ...
- by Marko Riva - at 2010.04.27 22:59:00
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69. L4 Machariel? - in Ships and Modules [original thread]
[Machariel, Missions] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Core C-Type 100MN Afterburner Gist C-Type...
- by Marko Riva - at 2010.04.27 21:08:00
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70. best ships and weapons for lvl2 missions? - in Ships and Modules [original thread]
Originally by: Yuzuki Ayako [Thrasher, L2 mission trasher] Gyrostabilizer I Overdrive Injector System I Cold-Gas I Arcjet Thrusters Small Shield Extender I Invulnerability Field I 250mm Light Gallium I Cannon, Depleted Uranium S 250mm Li...
- by Marko Riva - at 2010.04.25 11:24:00
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71. best ships and weapons for lvl2 missions? - in Ships and Modules [original thread]
Originally by: Von Wolfy i have most skills for most low tech modules. And i am also trying to lvl drone skills and caldari cruiser now do you have any loadouts with any caldari/gallente cruiser that has that big shield regeneration? I ju...
- by Marko Riva - at 2010.04.25 08:40:00
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72. best ships and weapons for lvl2 missions? - in Ships and Modules [original thread]
Edited by: Marko Riva on 24/04/2010 18:33:24 Depends on your fitting and skills really, you are probably armor tanking so that requires a decent medium armor repper, 2 resists for the damage done to you and cap rechargers. What you can also d...
- by Marko Riva - at 2010.04.24 18:33:00
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73. Cap batteries need a work-over - in Ships and Modules [original thread]
Only use for batteries is to increase warp range. For pvp you fit a cap booster, for pve you fit a recharger. ----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service
- by Marko Riva - at 2010.04.23 18:53:00
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74. Best ship to kill ceptors/frigs? - in Ships and Modules [original thread]
Vaga with dual180's and tracking ammo, then dualprop it with a scram. ----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service
- by Marko Riva - at 2010.04.23 14:38:00
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75. Nerf Dramiel - in Ships and Modules [original thread]
Originally by: Celeste Coeval NO, you are doing it wrong. I'll raise your ****fit Dramiel kill with mine. ----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service
- by Marko Riva - at 2010.04.22 11:13:00
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76. So, vindi / kronos? - in Ships and Modules [original thread]
Originally by: 1600 RT vindicator can do a good 1000 dps with rails (no faction ammo) + drones in the 0-40km zone. can the tengu do it? It's not even cap stable without any repper running, tanking is going to be crap with those amounts...
- by Marko Riva - at 2010.04.22 11:05:00
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77. Caracal or Moa for solo PvP? - in Ships and Modules [original thread]
[Moa, Whoa] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN MicroWarpdrive II Large Shield Extender II Warp Scrambler II Stasis Webifier II Heavy Electron Blaster II, Caldari Navy Ant...
- by Marko Riva - at 2010.04.22 10:55:00
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78. Finally found cyclone fit! - in Ships and Modules [original thread]
This thread is now about waffles. ----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service
- by Marko Riva - at 2010.04.21 00:22:00
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79. Covert Op Recon frigate? Which one is best and why? - in Ships and Modules [original thread]
As a pure scout the speed and agility of the cheetah is king, the anathema has nice cap meaning it's easier to warp big systems and keep on warping, it also has the fitting and slots to have a point and 2 RSD, which can be handy at times. The Hel...
- by Marko Riva - at 2010.04.20 18:32:00
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80. HAC for lvl 3's? Munnin/Vagabond - in Ships and Modules [original thread]
Edited by: Marko Riva on 20/04/2010 13:53:12 Muninn has added EM/thermal resist so while that helps it doesn't do a whole lot for Angel missions. It lacks the midslots to make a decent lvl 3 tank. You're much better off leaving the Munnin and...
- by Marko Riva - at 2010.04.20 13:49:00
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